Computing at Randwick

“Whether you want to uncover the secrets of the universe, or you want to pursue a career in the 21st century, basic computer programming is an essential skill to learn.” Stephen Hawking  

At Randwick C of E Primary School, our computing curriculum is built around the 3 core strands of computer science, information technology and digital literacy. Weaving throughout these is the development of pupils’ computational thinking skills – the core problem solving skills which make effective computer scientists. Furthermore, we endevaour to teach all pupils the skills to support the challenges and opportunities offered by the technologically rich world in which we live. Our computing curriculum promotes curiosity; it is ambitious and empowers our children to become independent and resilient.

At Randwick, we strive to equip the children with not only the statutory requirements of the computing National Curriculum but to prepare them for the opportunities, responsibilities and experiences of later life. Our computing curriculum is full of rich experiences, role-playing , filming, art and is designed to be extremely engaging.


At Randwick, we use Mr P ICT D.A.R.E.S projects, which is designed as a single-year-group scheme of work and its progression is based on this fact. No re-arrangement of the units comes without compromise. We have had to consider the knowledge and skills of both cycle years before planning the selected units as some simple introductions to basic concepts may be needed to ensure that all children can access the units successfully. The scheme of work supports our teachers in delivering fun and engaging lessons, which help to raise standards and allow all pupils to achieve. There is clear progression of knowledge and skills and each unit builds on previous learning.


The stages of the D.A.R.E.S which can be adapted into lessons are as follows:

D - Design: Pupils start to discuss the desired outcome for their project and are given time to tinker with the software before planning                               what they will do to achieve their outcome.

Apply: Pupils are given the opportunity to create, make and produce content using the app or software explored in the Design                                     lesson(s).

R - Refine: Pupils spend time considering ways to modify and improve their projects to get the best results possible.

E - Evaluate: Upon completing their desired outcome, pupils are given the opportunity to reflect and consider how effectively they                                         have achieved their goal.

Share: Learners are given the opportunity to publish and exhibit their work to the world embedding skills from the Digital                                          Literacy curriculum.


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